SampleCell Hierarchy

A SAMPLE is the smallest part, which contains Sound data. It may be AIFF (Audio Interchange File Format), SFIL (Sound Designer I), or Sd2F (Sound Designer II). 

An INSTRUMENT contains references to many SAMPLES. Each reference takes the form of a path name (e.g. Hard Disc 80:SampleCell Files:TR808Kit:808Snare). The instrument will look in that position on the hard drive next time it needs to access that SAMPLE. If the SAMPLE is moved, SampleCell will not be able to use that sound until you inform it of the new position. In SampleSearch, there are several ways of doing this automatically. We refer to this process as RESOLVING.

A BANK contains references to many INSTRUMENTS, although it has no references to the SAMPLES contained within the INSTRUMENTS. It relies on knowing the position of the INSTRUMENTS to find the SAMPLES.

In SampleSearch™, we have several ways of manipulating data. For example, if we Examine a BANK, we get the names of the INSTRUMENTS from the references contained in the BANK. The fact that we can display the names of the INSTRUMENTS does not necessarily mean that we, or SampleCell know where the file REALLY is. In most cases it is probably just where it was left, but it is important to understand that knowing the name of an INSTRUMENT or SAMPLE does not guarantee that it is available for further examination, or Auditioning.